In the original story, Dante is a philosopher who is given a grand tour of Hell, and almost all of Pathfinder’s visions for Hell’s most basic structure comes from the Divine Comedy. So the video game, Dante’s Inferno, is based upon the first canticle of Divine Comedy, by Dante Alighieri. Welcome back to Iconic Design, everyone! Today’s build is a reader requested one thanks for being so patient with me as I put this build together (and wait for Hell’s August, the absolute PERFECT time to look at this character)! Background Today, I’ll be sharing a Dante (from the Dante’s Inferno video game) Iconic Design. The D&D version of Terra could become a very different person than the one from the video games, depending on the people around her and the enemies she will face on her adventures.Welcome to Guidance, Private Sanctuary’s source for tips and techniques for the Pathfinder Roleplaying Game, written by Everyman Gamer Alexander Augunas. The amnesiac aspect of Terra's character leaves lots of room for the player to develop her personality in reaction to the world around her, as the campaign she appears in will likely be a lot different than the story from Final Fantasy VI or the Dissidia games. It might take a few levels for Terra to hit her stride, but the unique mixture of healer & fire mage could make for an extremely powerful and versatile character, who can quickly fill different roles when needed. The ability to use Metamagic means that she can be an extremely effective healer, with Distant Spell allowing her to use cure wounds without needing to potentially enter melee range of enemies, while Quickened Spell allows her to heal and deal damage in the same turn. Terra can act as a combination healer/artillery platform, with magical flight giving her the ability to flit around the battlefield and move anywhere she is needed. The Divine Soul has a number of features that empower healing spells, while feats can make Terra's fire magic pack a real punch. Sorcerers can only learn a limited number of spells in Dungeons & Dragons and picking entries from the cleric list makes the choices even harder. In terms of spells available in the Player's Handbook, a Terra equivalent would have access to fire bolt, true strike, sacred flame, cure wounds, burning hands, feather fall, mage armor, healing word, enhance ability, levitate, scorching ray, continual flame, dispel magic, fly, fireball, revivify, mass healing word, polymorph, stoneskin, raise dead, teleportation circle, telekinesis, flame strike, mass cure wounds, sunbeam, globe of invulnerability, heal, resurrection, reverse gravity, delayed blast fireball, fire storm, teleport, conjure celestial, incendiary cloud, sunburst, true resurrection, and meteor swarm. Terra also has the power to enhance her physical durability and magical prowess when she taps into her esper form (through the Trance ability). She will eventually gain invisible wings at level 14 (thanks to the Otherworldly Wings feature), but she can use spells to facilitate flight until then. These spells can be replicated through the Divine Soul's mixture of the cleric & sorcerer spell lists. The Dissidia games establish that Terra flies around as much as possible. In Final Fantasy VI, Terra can naturally learn Cure, Fire, Poisona, Drain, Raise, Fira, Teleport, Cura, Dispel, Firaga, Arise, Holy, Break, Graviga, Meltdown, and Ultima. In D&D terms, Terra is a sorcerer, but the spells she uses in Final Fantasy VI require her to take an archetype from Xanathar's Guide to Everything in order to be properly replicated. Pathfinder magical lineage free#It's due this magical lineage that she is enslaved by the evil Gestahlian Empire, before breaking free and becoming the figurehead of a rebellion against her former captors. In Terra's case, this due to the fact that she is half human and half esper, which means that magic naturally runs through her veins. The exceptions to this are Terra and Celes, who can learn some spells through leveling up. In Final Fantasy VI, each character needs to equip an item called Magicite in order to learn spells. Terra is one of the few people in the world of Final Fantasy VI with the ability to naturally cast spells, and both her unique lineage and magical abilities can easily be replicated in Dungeons & Dragons. Terra Brandford was the first female protagonist in a Final Fantasy game and she is often characterized as an incredibly powerful spellcaster.
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